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Nov 22, 2019 Files with mus extension are used by the composing application Finale for its default music notation file format. Files with mus extension are used for MIDI music format in games using Doom engine. Files with mus file extension can also be found as music notation files from SCORE music publishing system. Files with mus file extension are used by Need for Speed: Most Wanted video. An MUS file includes only music notation, not audio data. MUS file data is in a MIDI format. Programs that open MUS files include various versions of MakeMusic Finale. Other applications for the MUS file extension include generic music audio files, music audio files for MusicTime and interactive music audio data files from Electronic Arts. Learn more about MUS files. MUS file is a Finale Music File. Finale is the flagship program of a series of proprietary scorewriters created by MakeMusic for Microsoft Windows and Mac OS X. Finale is the flagship program of a series of proprietary scorewriters created by MakeMusic for Microsoft Windows and Mac OS X. Created by: Freeplay Music. See Tracklist + Save Playlist. Night Mode Volume 1. See Tracklist + Save Playlist. Distant Horizons Volume 1. See Tracklist + Save Playlist. Dance It Forward Volume 1. See Tracklist + Save Playlist. You Can't Stop The Rock Volume 1. See Tracklist + Save Playlist. Celestial Journey Volume 1.
The MUS format is a slightly altered MIDI format, created for DMX and used in the Doom engine soundtracks. MUS files are nearly identical to MIDI files, only slightly more compact. The file format has a size limit of 65536 bytes.
Support for standard MIDI files in vanilla Doom was added in version 1.5, which meant WAD authors no longer needed to convert MIDI files to MUS. However, since this was achieved by the game running MIDI2MUS internally when needed, authors looking for vanilla compatibility should make sure that the MIDI file they include can be successfully converted. Vanilla Heretic and Hexen, derived from version 1.2 of the Doom code, still require that music be converted to MUS format before inclusion in a WAD.
In the DMX source code, the MUS format is referred alternatively as MUS, RTM, Real Time Music, and Game Music Format.
Limitations[edit]
The MUS format can only use the first 9 MIDI channels, using the first 8 for music instruments and the 9th for drums. The reasoning for this implementation detail in the DMX library seems to be that OPL2 cards (Adlib, Sound Blaster 1.0, SB 1.5, SB 2.0) had only nine channels.
FM cards with dual OPL2 (SB Pro, Pro AudioSpectrum) or OPL3 (SB Pro 2, SB 16) had 18 channels, and any card fully compliant with the General MIDI standard had to support at least 16 channels; but the success of the earlier 9-channel FM cards dictated going with the lowest common denominator for compatibility reasons.
The size of MUS files is limited to 64 kilobytes, due to use of 16-bit fields inside the file format.
Notes[edit]
The MIDI2MUS converter does not create perfect conversions; sometimes the created files can sound distorted. This can be most audibly heard with MIDI files that use pitch bend effects, such as 'Oww!' from Rise of the Triad.
The MIDI format uses the value 127 as the maximum possible volume in volume change events; MUS allows for higher values. A MUS->MIDI converter that does not take this into account might end up glitching the volume on certain channels. 'Smells like Burning Corpses' is known to be affected by this problem.
The MIDI3MUS works under modern operating systems.
External links[edit]
Musx To Pdf
MUS file format description at Doomworld/idgames
MIDI2MUS converter at Doomworld/idgames
MUS2MIDI converter at Doomworld/idgames
QMUS2MIDI converter at Doomworld/idgames
MIDI3MUS converter on Doomworld forums
MUS Format at the DOS Game Modding Wiki
Mus File Reader
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